Game Environment Walkthrough and Dodge Brawl Game Promo
Screenshots inside the Reworld Game Engine, and other renders.

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Inside Reworld Game Engine Environment Screenshot

Props Beauty Render Maya

Props Beauty Render Maya

Props Beauty Render Maya

Props Beauty Render Maya

Props Beauty Render Maya

Props Beauty Render Maya

Props Beauty Render Maya

Props Beauty Render Maya

Props Beauty Render Maya

Neon City Level

Neon City Level
-The Team-
While this page is mainly showcasing my contribution to the game, this
wouldn't be possible without Reworld or my fellow team members as follow:
Addison Moyer - 3D Artist (Library and Neon City)
Sean Kochhar - Game Designer/Producer
Harrison Baumann - Game Designer/Producer
Yaqim Auguste - Software Engineer
Torben Bernhard - Software Engineer
Pattrick McVeigh - 3D Artist (Castle and Neon City)
ChenChen Liu - Sound and Music Designer
Yuan Wang - UI/UX Design